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Xcom long war tactics
Xcom long war tactics











xcom long war tactics

In the other ones, remember to park your dudes straight in the middle of their groups when you've disabled their weapons, as they usually won't blow up their own dudes. Use the above tip of retreating and avoiding liberally in the 4-man missions. Usually the aliens will not follow you for several turns and you have the time to lay out a trap for when they eventually do come.įinally, EXALT missions are hell on earth due to their grenades and rockets (which unlike yours, never miss or fail to do damage). Personally I find that the creators went way overboard with nerfing them, you'd think XCOM would try not to hand rocketlaunchers to the dumb, blind, slobbering ♥♥♥♥♥♥♥, but apparently not.Ī great strategy to try if you reveal too many aliens is to retreat your soldiers so that none of them have vision on the enemy. On that note: rocketeers are NOT reliable in this mod (until you get the blaser launcher at the very end). I didn't do this, but it might give you a lot more options in combat and give your soldiers higher will (panic rapes you a new one).Īlways bring something with you that can destroy enemy cover reliably. I did that and paid in blood and tears for it in later months when unkillable ufo after ufo appeared.Īn idea might be to rush psionics (you can get it much earlier with this mod), because mindfray and mind merge are incredibly useful abilities. I did try to get the necessary captures to get research credit before I started big projects after carapace armors.Īlso remember NOT to neglect the avionics research and the related foundry projects. Because you can't use the intact weapons you retrieve from the aliens (but you do need them later on for making and researching plasma weapons, keep them). Going for captures early on is not a good idea in this mod imo. I went for laser weapons and then upgraded my armor first. I'm still learning but that has been working for me for the first months. Then go Africa and SA, Europe is useless imo. That way you start with 2 continet bonuses which is pretty good. You can take NA in month one if you are lucky and a fighter takes your Asian satelite out. You can go with Red Fog and carabines, that way you can deal good dmg and decrease their aim as well.īest continents are Asia and NAmerica, I go Asia and then straight for NA. Avoid exalt, send a rookie and leave him or intel scan and let them hide again. Learn when to fall back and let them come to you. Always use steady on rocketeers, otherwise they are pretty ♥♥♥♥. After that not sure.įor actions, I would recommend learning when to steady and overwatch. You could do Xenobiology(?) first and start giving sectoids for scientiest, that should get you beams pretty quickly after that. Some people like rushing arcs and capturing, I prefer going straight for beams and armor. Ok, for research it really depends what your playstyle is.













Xcom long war tactics